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View Full Version : 80 druid specs oh the variety


Zhek
09-01-2008, 09:50 PM
so im just now browsing threw the new talent trees and decideing what i want as resto and feral and evrything

im kinda surprised by the dificulty of choose the resto talents to take, you used to be abel to take all of them!

http://talent.mmo-champion.com/?druid=0000000000000000000000000000023050330253150 2011053313510532001300000000000000000000 (http://talent.mmo-champion.com/?druid=0000000000000000000000000000023050330253150 2011053313510532001300000000000000000000)?

or something that looks alot like that, i skiped over some obveously good talents, but i cant decide if i think they are worth the points over the other talents i have! I DEMAND druids be given more talent points so we can have evry good talent.

Zhek
09-01-2008, 10:06 PM
http://talent.mmo-champion.com/?druid=5030321303022103531203530130100550301200000 0000000000000000000000000000000000000000 (http://talent.mmo-champion.com/?druid=5030321303022103531203530130100550301200000 0000000000000000000000000000000000000000)

for tanking, i think. kinda unrefined as i havent seen how the play will be

http://talent.mmo-champion.com/?druid=5500021323222000521200503135100550301200000 0000000000000000000000000000000000000000 (http://talent.mmo-champion.com/?druid=5500021323222000521200503135100550301200000 0000000000000000000000000000000000000000)

for feral dps. i think. im not sure how valubal the infected wounds debuff will be

Etrigana
09-02-2008, 01:28 AM
Im still not sold on the ability to spam healing touch. Even with spell haste, its going to be a super slow cast. So, for now, Im gonna spec around not using it and go with this resto build (http://talent.mmo-champion.com/?druid=0000000000000000000000000000023003331203150 2231353313510532000300000000000000000000).

For balance, which I would really love to try out in a 25 man setting, Im thinking Ill go something along the lines of this (http://talent.mmo-champion.com/?druid=0000000000000000000000000000003500331200000 0000000000005012201325331035013005300051). Of course the spec would change after awhile. Not really sure how good typhoon is or if the trees will be worth a damn in the expansion (doubt it though). Also not sure if Ill need the three points in intensity given OOC procing on spells, dreamstate and the furor buff. Also not entirely sold on the eclipse talent as it seems very meh with its 2 minute cooldown. Either way, itll be fun to play with assuming moonkin damage doesnt blow balls.

Tanking (http://talent.mmo-champion.com/?druid=5020321303222103531203520130100550301200000 0000000000000000000000000000000000000000) would be just about the same except a few differences. And cat dps would be exactly the same.

-Etri

Etrigana
09-09-2008, 06:08 AM
My lvl 70 3.0 spec (http://wotlk.wowhead.com/?talent=0VZZfVIubuxbuVIkt) currently.

-Etri

Zhek
09-09-2008, 07:04 AM
looks like there are not really any hard choices to be made, but fuck, that 3 second longer lifebloom is just taunting me over there

Etrigana
09-14-2008, 12:01 PM
Ya, I mistook that for 3% increased duration (which was a noted bug apparently). 3% duration on lifebloom that costs 3 talent points would be totally worthless. 3 seconds is not.

I got to play the beta last night and lifebloom REALLY took a sizable hit. The premade 80 druid came with 1489 spell power (Im gonna assume that I currently have around 900 spellpower on Etri). His rank 3 lifebloom fully stacked healed for about 980 a tick. Thats about where mines at now...so the nerf is pretty sizable. Didnt really get to see nourish/flourish since I was drunk and didnt do anything in a group...gonna have to wait I guess.

Being able to move at fullspeed in tree form and 10s lifeblooms are pretty sick though.

-Etri

Kastus
09-18-2008, 11:32 AM
Ya, I mistook that for 3% increased duration (which was a noted bug apparently). 3% duration on lifebloom that costs 3 talent points would be totally worthless. 3 seconds is not.

I got to play the beta last night and lifebloom REALLY took a sizable hit. The premade 80 druid came with 1489 spell power (Im gonna assume that I currently have around 900 spellpower on Etri). His rank 3 lifebloom fully stacked healed for about 980 a tick. Thats about where mines at now...so the nerf is pretty sizable. Didnt really get to see nourish/flourish since I was drunk and didnt do anything in a group...gonna have to wait I guess.

Being able to move at fullspeed in tree form and 10s lifeblooms are pretty sick though.

-Etri

You have much, MUCH more than 900 on Etri.
Kastus has around 1100 on the PTR, 1200+ talented.
Kastus has terrible holy gear, when you consider our average raider.
Another way to look at it is you have full t6+ quality spell dmg gear, so 1200 is pretty average.

Etrigana
09-18-2008, 05:05 PM
As Im to lazy to ever try the PTR, Im basing my assumptions off what my toon currently is wearing. Thus the use of the word "assume" when referring to spellpower amounts.

Ive heard two different sides of this story. One says that spell damage will translate directly into spell power (so 1 +spell damage = 1 spellpower OR 1 +healing = .3 spell power) which will give me roughly 900 spell power in 3.0 unless the modify my gear. Others says that healing is getting halfed (1.88 seems to be the magic number Ive seen flying around). If its halfed, like you are saying, thats great for two reasons. 1) hurray big numbers! and 2) my gear will last me WELL into 80 given the shit gear they put on the beta premades.

This all doesnt change the fact that my fully stacked rank 3 lifebloom (currently using rank 1 with less talented +healing) was healing for the same as my current fully stacked rank 1 lifebloom on live. Factor in that my beta version had 200 or more spell power than Etri on live and you still get a sizable blow to lifebloom.

Not that its not warranted...the spells broken as fuck. Im glad they broke it. But they did break it and itll be noticable in 3.0.

-Etri

Vand
09-18-2008, 08:02 PM
Yes, +damage translates directly into +spell power. The only difference in +damage gear is the tooltip name.

I just looked up the Thunderheart Raiment set on Wowhead. Right now, it has a total +healing of 786. In 3.0, it has a total spell power of 417. So it looks like +healing is being cut by about 47% as it is being translated into spell power. That's pretty cool, since you'll have a lot more damage potential in your healing gear (right now, the set has 264 damage).

Raptace
09-19-2008, 12:01 AM
This is unrelated to the druid stuff. But this talk of spell power is making me wonder, and maybe I just need to read up on shit. But does that mean that come WOTLK that gear is going to be argued and fought over cause a holy priest is going to be going after the same thing I am?

Kastus
09-19-2008, 12:43 AM
To answer you simply? Yes.
To answer you in a more complicated manner, it's not going to be majorly different.
Same amount of loot will drop, same amount of people will get it per week, just less shardable loot, because someone will always want it.
Maybe you won't get something one week, because it will benefit someone more, that's the way it has always been isn't it?

Seldegas
09-19-2008, 04:37 AM
Yet another reason to be glad your not on the loot council and itll give more people something to hate etri for like we needed anymore of that.

Raptace
09-19-2008, 08:15 AM
Werd Seldy, rofl. And Kastus I meant that in the 5 and 10 man aspects more than in the 25 man, 25 mans are just like you said same amount, less shardable stuff which is good imo.

Etrigana
09-19-2008, 02:58 PM
Yet another reason to be glad your not on the loot council and itll give more people something to hate etri for like we needed anymore of that.

WTB paladins in advance.

-Etri

Kastus
09-19-2008, 06:38 PM
WTB paladins in advance.

-Etri

So stop kicking me out.

Bharrai
10-16-2008, 08:47 AM
Lvl 80 talent specs, lvl 70 druids.

It would seem that LB being the new version it is, I am having to cast Rejuv and Regrowth a lot more to heal something I previously would have healed only with LB.

Is haste a huge stat to chase now? I took the talent to reduce my GCD on HoTs, it seems cool, but I am still maddened by not being able to doze while clicking LB once per 6 seconds. (I can roll LB on 6 targets now, vs. 4).

Imp ToL, I took it and lo and behold, (yeah I slacked off and didn't really research new druids talents) it uses my freaking spirit.

So, what do you think about the following needs in order:
MP5 (I'm ooming quicker with less effective LBs)
Spellpower
Spirit
Haste
Intellect (did it always give MP5 and crit?)

Yes, I am a noob w/regards to druids, please help/flame.

Etrigana
10-16-2008, 11:17 AM
Lvl 80 talent specs, lvl 70 druids.

It would seem that LB being the new version it is, I am having to cast Rejuv and Regrowth a lot more to heal something I previously would have healed only with LB.

Is haste a huge stat to chase now? I took the talent to reduce my GCD on HoTs, it seems cool, but I am still maddened by not being able to doze while clicking LB once per 6 seconds. (I can roll LB on 6 targets now, vs. 4).

Imp ToL, I took it and lo and behold, (yeah I slacked off and didn't really research new druids talents) it uses my freaking spirit.

So, what do you think about the following needs in order:
MP5 (I'm ooming quicker with less effective LBs)
Spellpower
Spirit
Haste
Intellect (did it always give MP5 and crit?)

Yes, I am a noob w/regards to druids, please help/flame.

You are a noob, I agree with that.

If you are main tank healing, the HT glyph and talents allow you to heal for ~4000 health a second on a single target. Which is broken. With HT being the way it is, regrowth is almost entirely worthless (in terms of mana used and healing done). Im tempted to just take it off my bar till nourish comes out and I get to play with that.

I know you dont raid, but for a raiding druid, haste is almost useless right now. Given the insane raid haste buffs, everything breaks down to less than a 1 second cast and is limited entirely by the GCD.

If you can only roll 6 lifeblooms, you should spec into natures splendor because 9s lifeblooms are pretty nice.

As for stats, I push for:
Spellpower
Spellpower
Spellpower
Spirit

If you are running out of mana and your lifebloom isnt healing enough, then that means you are casting more spells to make up for the low healing lifebloom. Which hurts your mana. If your lifebloom heals for more, you cast fewer spells (cut regrowth or rejuv, etc) and should run into fewer mana problems. Stacking mana/5 is almost always a silly idea for druids. If you are REALLY hurting for mana, then spirit is the way to go imo. It stacks more +healing from imp tree and is slightly better mana regen (depending on your intellect).

Intel has given crit for as long as I can remember but the regen aspect was in like...2.3 or something.

-Etri

Bharrai
10-17-2008, 05:29 AM
Thanks!
Now I am 11/0/50 it's much easier and in ZA my HT was .993 sec cast. The nerf helped a lot in the healing department even though we had a ret pally tanking with a feral druid.
Still had some mana issues, especially on P5 of Zul'jin, but I am weaning myself off chain-potting.

Edit: Got some more spirit, only 1 item of pvp gear left to get rid of, and unless I really have to spam HT, my mana issues are almost non existent!

Etrigana
10-28-2008, 06:11 AM
Since thorns does indeed now scale with spell power, I figured I might as well take imp. brambles at 80 (unless we get a boom chicken). Probably go with this (http://wotlk.wowhead.com/?talent=0VGczZZfVIurzxbuAhst).

-Etri

Zhek
12-25-2008, 10:42 PM
If i had to spec a boomkin

THIS
http://www.wowhead.com/?talent=0xG0uicsIdIVhRuZMxczb
is how i would do it

opinions? sudgestions?
my only question would be, does anything a boss does that may damage you count for owlkin frenzy? because if thats the case i would want that because any time ou take damage having a chance to buff you by 30%. Thats money

Mithwen
12-27-2008, 01:12 PM
Right now I find Intensity is stronger than Dreamstate for mana regen. Since a lot of gear is shared, I'm carrying a lot of spirit anyway, and spirit is worthwhile with imp moonkin aura. Personally, I like imp motw for 5 mans. But since you don't cast it anyway, no point in putting points there.

It's generally agreed that moonglow is a poor boomkin talent and you put one point only there to climb the tree. You do put points in imp moonfire even though you generally have the glyph which decreases the initial damage. At least it's a talent that increases your damage, unlike moonglow which does very little ultimately. Celestial focus is generally agreed to be a stronger talent than imp FF, so the points go there if you choose between the two. 3% haste is actually pretty strong, and the stun on starfall is occasionally useful even in pve (I stun zombies on Gluth. woo).

Personally I'd move the points out of imp FF and put them in CF. My build compromised since we don't have a shadow priest and put points from imp Insect Swarm into imp FF, which I think is acceptable until such time that I can pull more points out of mana regen talents (might never happen). I definitely found that CF was a worthwhile talent either way.

Owlkin Frenzy is pretty situational and right now not super effective in any of the raid encounters we see. Again, the prevailing wisdom is to not put the points there, but definitely some people do.

P