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Xyriin
02-09-2009, 03:27 AM
World of Warcraft Client Patch 3.0.9

Druid
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Hunter
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
- Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.
- Lava Breath now reduces the target's casting speed by 25%, down from 50%.
- Poison Spit now reduces the target's casting speed by 25%, down from 50%.

Mage
- Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
- Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.
- Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
- Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
- Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)

Paladin
- The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
- Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
- Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
- Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)

Priest
- Inner Fire duration has been increased to 30 minutes and can no longer dispelled.

Rogue
- Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

Shaman
- Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)

Warlock
- Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.

Dungeons and Raids (The Obsidian Sanctum)
- Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

User Interface
- The “GM wishes to speak with you” alert/button, at the top of the screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM alert/button.
- When a GM wishes to speak with you the Help Request minibar button will glow.
- For additional notes on Lua and XML changes please visit the UI & Macros forum .

Bug Fixes
- Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.Two of the BM nerfs completely reverted. ^^

benseac
02-09-2009, 06:42 AM
The duration on all Seals has been increased to 30 minutes.


That is hot.

Raptace
02-09-2009, 10:06 AM
Warlock
- Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.

Just what locks needed a pvp nerf :rolleyes:

Wenge
02-09-2009, 10:23 AM
Same nerf to mages, see "Slow," above. Actually all the mage nerfs are PvP related.

Lad
02-09-2009, 10:30 AM
Not really a nerf to mages or warlocks. Thats a buff to healers. As is, 5 DPS is the best team you can arrange.

Raptace
02-09-2009, 10:31 AM
Same nerf to mages, see "Slow," above. Actually all the mage nerfs are PvP related.

I didn't read the whole thing, yeah that sucks Wenge.

Assault
02-09-2009, 12:40 PM
The Curse of Tongues change is not in any way a warlock nerf. It's a nerf to all abilities (CoT, Slow, Mind-Numbing Poison) that increase your cast time. I'm guessing that it was implemented to decrease the domination of melee in PvP, so in fact, it's a buff to casters, including warlocks.

Xyriin
02-09-2009, 01:24 PM
Hunter pets with those abilities also got nerfed as well. ;)

Nortibiry
02-09-2009, 01:43 PM
Why do you all hate warlocks so much?

Raptace
02-10-2009, 05:34 AM
Why do you all hate warlocks so much?
lol Its so true, but Lad's got it right its mostly a buff to healers

Buzzworth
02-10-2009, 12:14 PM
Shaman - Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)


And the silent nerf goes live... time to put in for the Torch from KT! ugh.. gearing just got nasty again. This may be worse than trying to steal leather from rogues in BT/Hyjal and gemming all strength!

(Note: The nerf to the glyph puts Windfury damage low enough percentage-wise that FT/FT becomes the new top DPS. FT/FT is based heavily on spellpower, effectively doubling its importance. While many slots still have good enough melee items to hold the best of, there are a series of locations, main hand, neck, maybe rings and cloak that spellpower does better for overall enhancement DPS. Expect more changes to fix this mess.)

Xyriin
02-10-2009, 01:35 PM
Ironically its now the best weapon for all shaman specs! :)

Buzzworth
02-11-2009, 03:51 AM
Well, there's work coming out showing that the Windfury Glyph, while having its chance to hit reduced, is also providing a bonus to the Windfury AP to the tune of 30%. That's enough to maintain the Windfury dominance. Casters are safe for now...