PDA

View Full Version : Gurtogg Bloodboil


Nortibiry
01-23-2008, 05:14 PM
New thread for any Bloodboil information or discussion that is needed. Here are some links I stumbled across to get us started:

Bosskillers guide (http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=108)

EJ discussion thread (http://elitistjerks.com/f15/t12920-gurtogg_bloodboil_-_luck_strategy/)

I'm still picking away at the EJ thread and it might be considered optional, I think there is no reason everyone shouldn't read through the bosskillers strategy or an equivalent and be familiar with the abilities in play so that we can discuss strategy without explaining basics.

benseac
01-24-2008, 08:52 AM
Looks like this is going to be an interesting fight.

If I could make a suggestion to the mages and paladins in the raid, remove the ice block/divine shield buttons from your bar, etc. so you're not tempted to use it in phase 2 if you get the Fel Rage debuff.

Would it be wise for this fight to use more +stam gear even if it sacrifices some +spell dmg? For example, I'm currently using the frozen shadoweave boots but also have a pair of the boots of blasphemy. I'd be giving up roughly 20ish spell damage but woud be gaining 20 stamina by switching to those.

Wenge
01-24-2008, 12:10 PM
This guy (http://blog.myspace.com/index.cfm?fuseaction=blog.view&friendID=207847440&blogID=315369110&Mytoken=E90B22ED-9802-48D4-A924AEDD28FDC4D054794001) always has some good advice on the fights, and is usually a different take than BossKillers'.

And here's his diagram:

[attachment=59:l_400d9b...cba0b730.jpg]

Nortibiry
01-24-2008, 01:17 PM
Would it be wise for this fight to use more +stam gear even if it sacrifices some +spell dmg? For example, I'm currently using the frozen shadoweave boots but also have a pair of the boots of blasphemy. I'd be giving up roughly 20ish spell damage but woud be gaining 20 stamina by switching to those.[/b]

Someone in the EJ thread suggested using (presumably selective) pieces of PvP gear for this. Since the majority of the damage going around is in the form of DoTs, I can see how the DoT reduction would help. Also it is claimed that he won't crit during the fel rage stages, so that is a non issue.

It might be worth really piling the PvP gear on (if you have decent PvP gear) for the early learning attempts, as the longer we can last with a full raid of living people, the more we will learn, and the more time healers will have to sort out the finer points of assignments. This is a healer fight so while we will need the dps for a kill, we're going to have to give them time to work out all the details.

Nortibiry
01-24-2008, 01:29 PM
http://img135.imageshack.us/img135/387/bloodboilfinaltl7.jpg

Alternate positioning -- same idea but uses more of the room. We might want to keep this in mind if we're having trouble spreading out for the geyser.

Rild
01-24-2008, 02:22 PM
Bloodboil soaks will be hereafter called Super Action Team's, they are:


SAT 1
Wenge *team lead and all around do gooder*
Rora
Raptace
Vand
Etri
(sub Lyre)

SAT 2
Phewl *team lead and resident wheel man*
Lad
Chas
Xaan
Galeme
(sub Attic)

SAT 3
Haythan *team lead and expert knife fighter*
Pika
Zhek
Erin
Padiri
(sub Kubera)

1-2-3-1-2 is how it "should" go according to the strats I've read but as with everything I may be wrong and things may change as the fight progress.

Tierran
01-24-2008, 02:32 PM
From what I've read through that EJ thread, someone mentioned using a group of warlocks as one of the soak groups and they just drain life through it, just a thought.

Vand
01-24-2008, 03:32 PM
From what I've read through that EJ thread, someone mentioned using a group of warlocks as one of the soak groups and they just drain life through it, just a thought.[/b]
All the warlocks are already assigned to a group. Draining life to self-heal may well be an excellent idea, but I do not know that it makes any difference whether the warlocks are all in one SAT or spread out amongst all three. My concern would be whether the non-afflication locks would have their drain channeling interrupted every time a bloodboil ticked. Of course, EJ people are the sort who may well respec for every new fight, at least while they're learning it.

<div class='quotetop'>QUOTE(Bosskillers Strategy)</div>Paladins can use Blessing of Protection on the tank if need be, to ensure his drop in threat.[/b]
Hmm...maybe somebody read the wrong strat before the Naj'entus fight...

Rild
01-24-2008, 04:12 PM
I like that idea of sending in your "worst" tank first luckly our worst tank is Tier so thats a plus.


To Tier, yea I was looking at that too to me that would only serve to make one group not need heals which I think could perhaps cause confusion if one of the SAT's didnt need heals while the other 3 did when the healers are gonna be stretched to the limit as is.
To Vand, pallies are good at 2 things, face pulling and boping.

benseac
01-25-2008, 07:41 AM
We had some good attempts at him last night. Methinks the next time he tangles with the squirrels, he's going to get dropped.

One thing I noticed was during the last fight, when it was obvious it was a wipe, someone took off up the ramp (it was a gnome but y'all look alike to me so I didn't catch the name) and when he was near the top, it seemed as though Bloodboil reset.

Looking through the WWS reports, I was reminded about how much down time I had in the fight (and speaking with the other locks in our channel, it wasn't just me who experienced this). How he does threat is nutty. One time I got agro on him and, according to my Omen, I wasn't anywhere near the top. I know he has agro drops but I thought he went to the next highest after doing his thing to the tanks. From what my meter was telling me, I wasn't even in the top 5, threat-wise.

We have the mechanism down pretty well, from what I saw. Just a little tweeking here and there and we'll add his head to our trophy case.

Vand
01-25-2008, 10:14 AM
The gnome on the ramp was me, trying to save my cowardly skin. It worked...I lived. However, it was after successfully popping invis, removing me from Gurtogg's threat table. So I do not think that running up the ramp is a way to reset the boss. It was just my way to be out of his aggro range when my invis ended.

As for the threat issues, I basically did almost 0 damage until the first fel rage. At that point, I popped all my CDs and started nuking Gurtogg with all my might. I continued nuking him once he returned to Phase 1. I never had any aggro issues. Since we do not seem to be having any real issues with the enrage timer, others might want to take it much easier during the first Phase 1 so that the tanks can establish a totally unbeatable threat lead.

benseac
01-25-2008, 10:48 AM
The gnome on the ramp was me, trying to save my cowardly skin. It worked...I lived. However, it was after successfully popping invis, removing me from Gurtogg's threat table. So I do not think that running up the ramp is a way to reset the boss. It was just my way to be out of his aggro range when my invis ended.

As for the threat issues, I basically did almost 0 damage until the first fel rage. At that point, I popped all my CDs and started nuking Gurtogg with all my might. I continued nuking him once he returned to Phase 1. I never had any aggro issues. Since we do not seem to be having any real issues with the enrage timer, others might want to take it much easier during the first Phase 1 so that the tanks can establish a totally unbeatable threat lead.[/b]

Ah, ok. That's a bummer. Having a good way to reset him would be a better way of recovering when the encounter starts prematurely.

Regarding threat, if I read everything correctly, Bloodboil has abilities that lowers the top threat (usually the tank) so I'm not sure in this fight there's an unbeatable threat lead. if there is one, it'll make my life a lot easier! :)

Vand
01-25-2008, 11:10 AM
I think one of the keys to putting Gurtogg on farm is minimizing the amount of geyser damage doing out. I believe that every time I died was after being hit by geyser while bloodboil was still ticking on me. If you look at this page (http://wowwebstats.com/tznlrgujkgqba?a=72#break), you will see that I was hit by geyers only slightly more than average. And if you look at this page (http://wowwebstats.com/tznlrgujkgqba?ab=432), you can see that the raid as a whole seemed to be hit by geysers around 60% of the times we transitioned to Phase 2. Assuming this (http://www.wowhead.com/?spell=40593)is the correct spell, there is an 18 yard range for fel geyser...much larger than the 5 yard range stated in the Bosskillers strategy guide. Given that we really have no time to move away from a particular person after we learn who has been targeted for fel rage, maybe this much geyser damage is just something we have to live with. But if we could come up with a way of reducing the 60% to even 40-50%, that could make a big difference in a fight where our healers are already stretched to their limits.

Tierran
01-25-2008, 11:44 AM
I think one of the keys to putting Gurtogg on farm is minimizing the amount of geyser damage doing out. I believe that every time I died was after being hit by geyser while bloodboil was still ticking on me. If you look at this page (http://wowwebstats.com/tznlrgujkgqba?a=72#break), you will see that I was hit by geyers only slightly more than average. And if you look at this page (http://wowwebstats.com/tznlrgujkgqba?ab=432), you can see that the raid as a whole seemed to be hit by geysers around 60% of the times we transitioned to Phase 2. Assuming this (http://www.wowhead.com/?spell=40593)is the correct spell, there is an 18 yard range for fel geyser...much larger than the 5 yard range stated in the Bosskillers strategy guide. Given that we really have no time to move away from a particular person after we learn who has been targeted for fel rage, maybe this much geyser damage is just something we have to live with. But if we could come up with a way of reducing the 60% to even 40-50%, that could make a big difference in a fight where our healers are already stretched to their limits.[/b]


Yeah, I was noticing that as well, I'm sure some of the times it was when we were wiping and people were possibly piling up to take the cleave, but certainly not that much. I mentioned over vent that I thought I'd read, probably on that EJ thread, that the range was 20 yards. It seems that we are not spreading out well enough for the transitions, though I know it's difficult to spread out, and still have our five bloodboil targets the farthest away like we're supposed to. Perhaps we need to spread out more, and have the soaks run maybe toward the area he starts at, getting further away than everyone else, not sure really.

Lad
01-25-2008, 01:18 PM
Maybe it's just the iner healer within me.. But is it not more efficient to not attack him during the middle of the fight for a phase instead of at the start? It gives you time to regen to almost full mana. Maybe mana isn't an issue for a lot of you guys though.

Aurorawind
01-25-2008, 01:28 PM
I agree that spreading out will help alot. What I would suggest is this.

On the 2nd round of bloodboils and team 2 goes back for the 2nd dose...they get it. Then it is immediately called to spread out and EVERYONE scatters like mad and goes halfway across the room.

There will be no additional bloodboil for them to soak, the geyser will only hit a person or two. And everyone has a full 10 seconds to get back into clump position, or soak position, anyway from wherever they were.

The hardest part I see is we're so used to not being too far that people will have to force themselves to go some serious distance.

Vand
01-25-2008, 02:54 PM
Having to spread out 18 yards from each other in such a short period of time is difficult to do on-the-fly, and runs the risk of individuals getting out of range of their assigned healers. I think it might be better to have people assigned to three areas...left, right, and middle. Each of the three camps would be 20 yards away from each other and only one of the camps would be hit by the geyser. That would cut the percentage of people being hit by geysers substantially from what we experienced last night, while making sure people were still in range of healing.

We might also want to reorganize the SAT teams so that the people with lower health are in Team 3. That would protect Team 3 members (yeah, I'm including myself) from being hit by a geyser while the bloodboil is ticking, giving the healers a longer time to react before anybody dies.