Nortibiry
07-16-2008, 02:04 PM
I imagine most of you have noticed I've been mucking around with raid marks on trash pulls, here is the deal on what is going on:
In ZA, we've started using X to indicate the next DPS target. Before pulls we mark skull and X and use it to determine tanks, and mid pull I move X around to indicate the next active dps target, generally when the current one is around 50-25%, so that the dps can get a head start. This is important because most of my threat is single target and I need to know where to put it. It's also nice because it lets the dps roll over to new targets quickly (and DoT up both targets), making the pulls go faster.
We'd like to start using this in the 25 man raids, although it is probably going to be a little more complicated. What I'm thinking is, pulls will be marked initially as they are now. Once we've got things sorted out and people have their CC targets, I'll use X to mark my next dps target, and Seld will be given another shape (probably square) to mark the next target he is going to be tanking. 90% of the time DPS will probably be able to move between X (or the former X if it's not quite dead and the mark has been moved) and square (ditto). The idea is that the marks tell you where to put your attention next, not that you should immediately switch targets.
The benefits of this are more dps on more targets, since you'll know where the threat is going, and hopefully less pain for the CC classes, since you'll know when a tank is on your target (it's marked with an X or square) and can stop worrying about renewing sheep.
One scenario that isn't covered is when something has to die out of turn, usually when something nasty can no longer be CCed. I'd suggest having Assault or someone mark these targets with skull, which can generally mean "kill now". Obviously some communication will be required to make sure that a tank is on it.
The only real downside I can see is that this requires a little more communication (although really most of that should be covered by the shapes) and a little more creative interpretation from the DPS on which target they should be focussed on. I think it'll be a good change in the end, it'll let us move faster and deal with on the fly decisions smoother. But, what do the rest of you think?
In ZA, we've started using X to indicate the next DPS target. Before pulls we mark skull and X and use it to determine tanks, and mid pull I move X around to indicate the next active dps target, generally when the current one is around 50-25%, so that the dps can get a head start. This is important because most of my threat is single target and I need to know where to put it. It's also nice because it lets the dps roll over to new targets quickly (and DoT up both targets), making the pulls go faster.
We'd like to start using this in the 25 man raids, although it is probably going to be a little more complicated. What I'm thinking is, pulls will be marked initially as they are now. Once we've got things sorted out and people have their CC targets, I'll use X to mark my next dps target, and Seld will be given another shape (probably square) to mark the next target he is going to be tanking. 90% of the time DPS will probably be able to move between X (or the former X if it's not quite dead and the mark has been moved) and square (ditto). The idea is that the marks tell you where to put your attention next, not that you should immediately switch targets.
The benefits of this are more dps on more targets, since you'll know where the threat is going, and hopefully less pain for the CC classes, since you'll know when a tank is on your target (it's marked with an X or square) and can stop worrying about renewing sheep.
One scenario that isn't covered is when something has to die out of turn, usually when something nasty can no longer be CCed. I'd suggest having Assault or someone mark these targets with skull, which can generally mean "kill now". Obviously some communication will be required to make sure that a tank is on it.
The only real downside I can see is that this requires a little more communication (although really most of that should be covered by the shapes) and a little more creative interpretation from the DPS on which target they should be focussed on. I think it'll be a good change in the end, it'll let us move faster and deal with on the fly decisions smoother. But, what do the rest of you think?