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Old 10-01-2008, 08:00 AM   #1
 Xyriin
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Default 3.0 Raid Nerf?

From MMO Champion...

WotLK - All TBC Raid instances massively nerfed
It seems that the latest build brought an interesting change to TBC instances : all monsters in TBC raid instances had their health points reduced by 30%, bosses included. We don't know yet if this change is final, but below are a few exemples of changes for some of these instances, more values will be added as we go through the instances. Feel free to contribute with your own lists in comments.

Note : The change isn't confirmed by Blizzard yet. We don't know if this change will be pushed live, and we don't know when it will happen but we might see this change shipped with Patch 3.0 before the release of the expansion

Code:
Monster      TBC Health    WotLK Health
Kalecgos     3,700,000     2,180,000
Naj'entus    3,800,000     2,655,000
Supremus     4,500,000     3,186,000
Hydross      3,400,000     2,390,000
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Old 10-01-2008, 10:14 AM   #2
 Aurorawind
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Yeah, saw this. I'm thinking it's deliberate for anyone who wants to go back and get Achievements for them later on.
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Old 10-01-2008, 10:19 AM   #3
 Vand
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I'm more inclined to think that it is to make it easier for people to finish the BC content prior to Wrath coming out, making it all obsolete. No nerf would be needed to come back at lvl 80...look at how trivial all the Vanilla raid bosses are now at 70, even though they were never nerfed like this.
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Old 10-01-2008, 10:50 AM   #4
 benseac
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Part of me is happy to see this because this means we should be able to see more of SWP before the expansion. Part of me isn't because downing nerfed bosses isn't nearly as exhilarating as downing them pre-nerf.

I'd really love to see us down at least Felmyst and take a stab at the twins before the nerf bat swings away.
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Old 10-01-2008, 04:02 PM   #5
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There was a good write-up on WoW Insider today that seems to explain some of the rationale behind the nerfing, though I'm sure y'all understand it better than me =)

http://www.wowinsider.com/2008/10/01...r-patch-3-0-2/
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Old 10-02-2008, 05:23 AM   #6
 Jackal
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The nerf on Felmyst wouldn't do us any good if we can't survive this encounter. Food for thought.
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Old 10-02-2008, 09:04 AM   #7
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Quote:
Originally Posted by Jackal View Post
The nerf on Felmyst wouldn't do us any good if we can't survive this encounter. Food for thought.
I had been thinking the same thing last night. However, my perception is that whatever the healers came up with around 8:30 made a pretty significant difference in helping people survive Phase 1, and I believe we had one attempt down to 30% (not exactly sure since I had 0 add-ons for that attempt, which means I did not have my percentage display on Felmyst's health).

Keeping tanks alive should also be much easier, since there was a blue post this morning confirming not only the reduced health change of every mob and boss from Kara to KJ, but also that they will all be hitting for less melee damage. Spells and abilities, however, remain unchanged.

Hopefully those changes will mean we never again wipe on either Kalecgos or Brutallus, giving us much more time to push our SWP progression.
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Old 10-02-2008, 10:57 AM   #8
 Mithwen
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Maybe. I think it's important to note that the changes might be there because they expect an across the board drop in dps with level 70 characters no longer carrying end game specs. That said, my tests on ptr indicate my dps should improve (and really, if it didn't I'd tell Blizzard to screw themselves and drop the shadow tree entirely because our dps is PATHETIC) so others will hopefully find the same. I am a little concerned about my mana post patch, though, since I won't be speccing into my mana regen talents, and regen will no longer scale with my damage (the return seems lower than what I do now). But aren't I lucky I get a talented evocation ... pffff.

Anyway, my point is that we can't assume this reduction in health to mean nerf. It probably means nerf, but I think some of us are also gonna see our dps and mana management also nerfed. It will be an adjustment. Of course, Illidan losing shear definitely smells like a nerf, but of course they want to make sure everyone possible kills the dude on the BC trailer. I know I hate thinking I have a game I didn't finish on my shelf.

Um ... spells being unchanged ... so there will be the same amount of raid wide healing on Felmyst. I think the only nerf there might be if we can afford to lose more dps and still kill her. Still seems like we're gonna need to play better.

P
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Old 10-02-2008, 01:24 PM   #9
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I expect my DPS to increase as well, but am also concerned about my mana. That may be why they lowered bosses' health...mana users just are not going to be able to last as long as they did in 2.x.

As for removing sheer from Illidan, it was a necessity given the change they made to shield block. Without removing (or at least reducing the frequency of) sheer, Illidan would have been unkillable once the patch hit, even by guilds that had the place on farm for months.
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Old 10-02-2008, 01:31 PM   #10
 Nortibiry
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Yeah it is important to remember that a -lot- of things are changing, so while 30% is a huge drop in health I wouldn't call it a buff or a nerf until we're in there first hand and see.

For example Illidan had to lose shear because warriors are (effectively) losing shield block and would be unable to stop it reliably. Remember that everyone is losing repeated potion use (maybe?), it's possible we'll have to run more healer heavy to compensate, leading to more pressure on the dps. Maybe not but I think it's early to tell, unless someone is sitting on a report of a PTR raid I haven't seen
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